Saturday 28 December 2013

Among The Best Games For PC, The Top Free Game Is A Bossa Nova Noir Called Gravity Bones

By Mickey Jhonny


While there's an undeniable fetish for the new in the game world, that shouldn't distract us from real quality. Being a few years old now changes nothing about the fact that Gravity Bones remains, among free games, the top of the list of best games for PC. This brief standalone game drops the player suddenly into what seems to be some kind of exotic espionage scenario.

The game has only a couple levels. Experienced gamers will likely be able to play through in about 20 minutes. Personally, after the third bird, I was stuck for a while myself, but that's just me. The whole thing has a mission orientation and the first level is almost a tutorial for the second more elaborate level. The learning process is nicely integrated into the first level. It comes in a zip file and needs no installation. It requires about 20MB of disk space.

Fine and good, but why do I rave about it so, you might ask. The great fun in this game comes from both its experience-based playing method as well as its strikingly realized aesthetic world. Calling this a first-person game, while accurate, doesn't do justice to its originality. This one is kind of a new genre all of it own: bossa nova noir!

It does have a story, but delightfully not one of the color-in-the-lines type stories that are so common in today's gaming world. Like a great avant garde film, the story emerges impressionistically and is subject to a whole bunch of interpretation.

Right from the start you're thrust into a kind of Euro-spy scene as you find yourself wandering amid elegantly dressed blockheads (really, you have to see it, to understand) all making merry at some black tie cocktail party spread out over a series of terraces with spectacular views of a lake and surrounding mountains. A smooth bossa nova sound track follows you among the crowd. You're already on your first mission the moment you're out of the elevator.

This first level, really a test run, is quickly completed. The second level seems to take you behind the scenes. Once more you are delivered by elevator. This time you emerge in a scenario that is more elaborate and complicated. On this second level, your missions take you through a series of back corridors and over a number of exterior catwalks during an ominous and stormy night.

I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.

The aesthetics of this game are beautiful and the play is engaging. I really appreciated the creator's wise choice to not resort to the standard polygon realism so rampant in the gaming world today. Instead, the choice to conjure up a vivid and original world is far more beautiful and satisfying than would have been the same challenges put into the usual boring "realism." The espionage sensibility evokes a sense of playful self-mocking that doesn't slip over into cloying irony.

This short and sweet game is still a total winner. If you haven't yet checked it out, you definitely should. For both play and aesthetics alike it remains our number one choice among the best games for PC in the free category.




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